package cn.swust.HuXinMeng.tilegame.sprites;

import cn.swust.HuXinMeng.graphics.Animation;

public class Fly extends Creature {

	public Fly(Animation left, Animation right, Animation deadLeft, Animation deadRight) {
		super(left, right, deadLeft, deadRight);
	}

	public float getMaxSpeed() {
		return 0.2f;
	}

	public boolean isFlying() {
		return isAlive();
	}

}
